

Pattern(string) : "Custom base(Targetname,Global) = Breakable Time in seconds for gibs to live +/- 5% M_flVariance(string) : "Course Variance" : "0.15" M_flVelocity(integer) : "Gib Velocity" : 200

If 0, all gibs shoot at once.ĭelay(string) : "Delay between shots" : "0" UnUseSentence(String) : "Un-Use base(Targetname, Angles) size(-16 -16 -16, 16 16 16) = gibshooterbase TriggerCondition(Choices) : "Trigger Condition" : 0 = Rendercolor(color255) : "FX Color (R G B)" : "0 0 base(Appearflags, Angles) size(-16 -16 -36, 16 16 36) color(0 255 0) = PlayerClass base(Target, Targetname, RenderFields, Angles) color(0 200 200) = Monster Renderamt(integer) : "FX Amount (1 - 255)" Rendermode(choices) : "Render Mode" : 0 =

Killtarget(target_destination) : = RenderFxChoicesġ6: "Hologram (Distort + base(RenderFxChoices) = RenderFields Globalname(string) : "Global Entity base(Target) = Targetxĭelay(string) : "Delay before trigger" : "0" Target(target_destination) : size(0 0 0, 32 32 32) color(80 0 200) base(Appearflags) = Ammo size(-16 -16 0, 16 16 32) color(0 0 200) base(Targetname, Appearflags, Angles) = Weapon = Global Light_origin(string) : "Light Origin = ZHLT_pointĪngles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 = Targetname Zhlt_lightflags(choices) : "ZHLT Lightflags" : 0 = Newunit(choices) : "New Level Unit" : 0 =ĭefaultteam(choices) : "Default Team" : 0 = Gametitle(choices) : "Display game title" : 0 = Startdark(choices) : "Level Fade In" : 0 = MaxRange(string) : "Max viewable distance" : "4096" WaveHeight(string) : "Default Wave Height" Message(string) : "Map Description / Title" - added ZHLT base to all applicable brush entities - added ZHLT_point base to light, light_environment, and light_spot - added Angular Velocity to func_train - changed IS NOT LOOPED to NOT TOGGLED on ambient_generic (royalef) Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
